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Registered: February 29, 2004
Posts: 7
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It's so refreshing to see a place where people with their various psych and sociolgy degrees can debate. Oh you don't have one of these you say? Your opinion is based on pure speculation?

I heard princess di used to play GTA, which is why she died in a car crash. Driving games encourage princesses to die in tunnels.
Registered: May 03, 2003
Posts: 777
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yea, just think of the drastic decline in productivity in places of work due to solitare
Registered: May 23, 2003
Posts: 1072
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The danger is not violence, the danger is rotting away your life with repetative ****. I think Minesweeper or Super Mario Sunshine is 5000 times more dangerous than Grand Theft Auto.
Registered: May 03, 2003
Posts: 777
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i don't know that it directly causes violence but i am rather convinced that it desensitizes kids. The effects of the media truely do depend on the kid. I utilize television for some of its more positive aspects (watching international news, educational programs and general light-hearted entertainment. My brother on the other hand basically live before that brilliantly glowing box and he is consumed by it. A lot of people attribute his social dysfunctions to the amount of time he spends watching tv and playing video games. i think parents can play a large part in their childrens responses to and interests in media. Sadly, by the time my brother was hitting his heavy tv watching age, my mother was consumed by the internet herself and my father was never home. He received little guidance. When I was at that age my family would watch nova specials and my mother made me watch seasame street... my brother ran rampant through the tv channels watching whatever crap he wanted and never being asked to scrutinize it. He seemes to have a loose grasp on reality partly because of that, I think.
Picture of howYOUdoin
Registered: February 06, 2004
Posts: 378
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Some tidbits for you:

- The average child spends about twenty-eight hours a week watching television This means that children learn more from media than they do through school. So, when violence is shown through media, the children absorb the information as if they were being taught a lesson.
- By the age of eighteen, the average child will also watch over 200,000 acts of violence on TV, 16,000 of these being murders, and about fifty-five percent of children watch TV or movies alone or with friends, yet not with their families.
- Studies show that eight-year-old boys watching or hearing violent media are the most likely to do something harmful or as a delinquent by the time they are eighteen, and do a serious criminal act by age thirty.
- Most television shows with the highest ratings are ones with violence, abuse, and sexual abuse.

This isn't really about video games, but it sure shows how media affects violence. Yeah, everyone has free will, but people's minds are affected when they create "role models" in killers, war, etc.

MTLBYAKY
Registered: February 25, 2004
Posts: 3
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I dont think that any nonviolent kid would be violent just because of a video game but if a kid is already violent video games might increase the risk of them being seriously destructiva
Picture of Eika
Registered: March 15, 2003
Posts: 71
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Ok, so maaaaybe about 5% of kids who play violent games do violence. Most of the time kids who play video games don't do it for the violence. Otherwise why would squaresoft games (in which the whole point is the characters&to save the world from evil) be so popular? Me, we only own 2 games for pure fighting: Super Smash Bros. and SSB Melee. We fight there to resolve conflicts instead of real blows, over who gets the last dessert, or because we're really angry at each other. Sometimes it's because of problems at school, or simply because we enjoy the competition. Sure, some games may (like where there's no point other than endless spy missions) but they don't sell well, and that's why they're rated Teen- because younger kids shouldn't play them, mainly. Alright, twelve-year-old's with a birthday next month can, and someone really calm and sensible whose almost at the limit, but few other exceptions. Most of the time people know it's not real. The exceptions are when they're too young to know. Otherwise, it's a bullying problem, or problems at home, bad grades, depression. But not violent games.
Picture of leobebe822
Registered: June 11, 2003
Posts: 5
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video games do NOT kill people. at least not REAL people. people kill people. it has not been proven that video games have been 100% of the reason some kid was an idiot.
my oldest brother has played "violent" video games for 27 almost 28 YEARS! he has not shot anybody. he has not even held a gun for goodness sake. i have played "violent" video games and i have shot a gun. and i am not "violent" and i dont plan on shooting someone or anything. so i have no inclination to agree with that ludicrisy.
my older brother has played more "violent" games than any living person. and he has NEVER shot anyone or anything. he is a successful marine. he is in aviation electronics.not the best job but he likes it.
so no video games do not cause someone's own stupidity.i think video gamees is jus a poorly thought out excuse. sorry. that dont fly with me
Picture of Poncho
Registered: July 30, 2003
Posts: 1419
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Violent videogames do not make people violent, they have to be slightly mentally disturbed in the first place to be affected. I have played violent games my entire life, and am staunchly opposed to real violence. I believe the only good reason to ever fight is if someone else attacks you.

So there was a kid who played videogames that shot up his school?

Please note the fact that the guys who shot up columbine were bowlers. All that swinging of the arms must have got them able to lift a gun pretty fast... makes me shudder just to think of it SHUT THE HELL UP.
Picture of Futility101
Registered: July 07, 2003
Posts: 738
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quote:
1. the technique of how to use a weapon properly and kill effectively and;

2. to disregard life.


To number 1: Tell me how a mouse or a controler are anything like a gun. Also, tell me one game now available that properly simulates wind, bullet-arch, ricochet, shockwave, hydrolic shock, and trauma all in one. Kinda hard isn't it?

To number 2: Don't people do that anyway?
Picture of depressedwavemaster
Registered: June 09, 2003
Posts: 5084
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one of the things i've learned from video games: shoot everything that moves.
Registered: January 08, 2004
Posts: 51
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Does watching "Black Belt Theater" teach you kung-fu?
Picture of NuShoesAgain
Registered: October 22, 2002
Posts: 1068
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They teach two horrible lessons:

1. the technique of how to use a weapon properly and kill effectively and;

2. to disregard life.

The 1, in particular, is that they teach sight picture, situational awareness, and target tracking. That's why that kid in Pearl, MS was unfortunately so effective, never having touched a real gun before.
Picture of Futility101
Registered: July 07, 2003
Posts: 738
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quote:
Do video games cause violence in real life?


<<<-*-*-*-*-NO-*-*-*-*->>>
Registered: November 17, 2003
Posts: 5
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Only if people are stupid enough to do it! I don't think that certain games should be taken away from the public just because a few dumb ***'s decided to screw up and try "acting" like the game. Mad
Picture of Kharybdis
Registered: April 15, 2003
Posts: 1396
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In a similar incident...

quote:
"The military and law enforcement community have made killing a conditioned response," Grossman says. "Soldiers now learn to fire not at stationary bull's-eyes but at realistic, man-shaped silhouettes that pop into their field of view. That's the stimulus. The trainees have only a split-second to engage the target. The conditioned response is to shoot the target, and then it drops. Later, when soldiers are in battle or a police officer is walking a beat and somebody pops up with a gun, they will shoot reflexively and shoot to kill."

An identical sort of operant conditioning is at work in interactive point-and-shoot video games, Grossman believes. "Kids who have played lots of video games often demonstrate that they can kill with remarkable accuracy in real life, even if they have never held an actual gun.

"In 1997, in Paducah, Kentucky, 14-year-old Michael Carneal stole a .22 caliber pistol and ammunition from a neighbor's locked garage, brought it to school and opened fire as a prayer group was breaking up in the school's foyer.

"He fired eight shots. The FBI says that the average US law enforcement officer, at a distance of seven yards, hits with fewer than one bullet in five. Michael Carneal fired eight shots at a bunch of milling, scrambling, screaming children. He got eight hits. Five of them were head shots. [Many video games, Grossman notes, give bonus points for head shots.] Even more astounding was the kill ratio. Each kid was hit once. Three were killed; one was paralyzed for life. Never, to my knowledge, in the annals of law enforcement or military or even criminal history can we find an equivalent achievement.

"It turned out that while the kid had never fired a pistol before stealing that gun, he'd been a video-game fanatic. The family was well-to-do - he was the son of a well-respected local attorney - and they had arcade-quality games in the house. In addition to that, he spent a lot of time at the local arcade.

"The natural inclination [of, for example, a soldier in combat] is to fire a burst of shots at each target until it drops. The video games teach you is that in order to win the game, you have to hurriedly go on to the next target. You can't wait for this one to drop. When Michael Carneal was shooting, he fired one shot at each kid.

"All the witnesses say he held the gun in two hands. He had a blank look on his face. He never moved his feet. He never fired far to the right or the left or up or down. He simply fired one shot at everything that popped up on his screen."



Source- Adbusters: Headrush

He played primarily arcade quality shooters, where you actually hold a "gun" and fire at figures on the screen. I don't think the more common types of first person shooters, those on consoles and computers, probably provide that sort of conditioning.

"And in other news, a potential school shooting came to an odd end today as the student realized that the gun, lacking arrow keys and the Ctrl key, was completely unfamiliar to him. He is quoted as saying, 'fuX0ring n00bz!!! i culd hav pwn3d them all!' "
Registered: July 11, 2003
Posts: 462
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one of the kids who did a school shooting had never touched a gun in his life. He played shooting cideo games though. Well he fired 11 shots and 11 people got hit. Quincidence? I think not! plus people who play violent video games don't know any other way to live. It is quite horrible if i say so myself.
Registered: November 16, 2003
Posts: 16
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i think they encourage violence and they make younger children think if they have to hurt someone in order to achieve a goal or something which in most video games there are, i mena look at donkey kong and thats quite simple. so yeah i think they do.
Picture of ICELAND
Registered: July 28, 2003
Posts: 2838
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Isn't there a board almost exactly like this already?
Picture of jendragon
Registered: September 08, 2003
Posts: 2181
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If, from the time s/he is very young, a person already predisposed to violence is immersed in games such as Doom, Death, ect., for hours and hours every day over the span of years, it probably makes them slightly more likely to be violent. However, does it make them go kill people? I'm betting not. People who do that have some major issues not caused by video games. But I'm sure if you google it, you'll find plenty of studies showing that video games are directly linked to violence in young people. Love, Jen.
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